How can data revealed by worn objects be ethically used to create environmentally, socially and economically sustainable, interactive experiences? Fashion wearable technologies are often designed for novelty and status display, meaning they are only used for a short time before obsolescence and disposal. This is not sustainable for the planet or their designers, whose business ventures often fail. They can also capture very personal data, which users have little control over.
The course guides students through a process of research informed design ideation for an interactive wearable technology concept. The challenge-based part of the course introduces low-tech interaction design methods to simulate the data generated by a connected IOT (Internet of Things) wearable device to inform an interactive experience by critically considering the data and how it can be ethically used.
From 29th September 2021 to 1st December 2021
Virtual learning environment
29 SELECTED STUDENTS
Students worked in interdisciplinary and international groups to experience the process and methodological approach of collaborative project development activity that includes preliminary design research, design development, low-tech prototyping and project pitching.
Students from Politecnico di Milano – School of Design (POLIMI)
Students from University of the Arts London – London College ofFashion (UAL-LCF)
The general purpose of the course is to train future professionals in transferable interaction design research skills, applicable to a wide range of user-centred technology and experience design contexts. To do this, the course aims to provide students with tools to critically address contemporary social challenges in the development of interactive wearable technology concepts and low-tech prototype interactions.
In response to the increasing public awareness of data privacy issues and the negative environmental impacts of the fast fashion and consumer electronics industries, students will be facilitated to explore sustainability and ethics holistically. Upon successful completion of the course, students will be able to:
- Select appropriate interaction and UX methods to conduct rigorous primary research into everyday behaviours and interactions
- Critically analyse primary research data and apply findings to design interactive wearable technology
- Apply in-depth understandings of social, environmental and economic sustainability to the development of interactive wearable technology of systems and products
- Recognise key issues related to data ethics, proposing solutions to manage and mitigate when designing digital systems and products
- Present design outcomes orally and visually in a professional manner appropriate to a wearable technology product/service pitch
SCIENTIFIC COORDINATION AND COURSE MANAGEMENT
UNIVERSITY OF THE ARTS LONDON, LCF POLITECNICO DI MILANO
INTERNAL TO THE CONSORTIUM
Pauline van Dongen is a Dutch fashion designer and researcher specialized in smart textiles and wearable technologies. Her design studio, founded in 2010, develops alternatives for current fashion practices by exploring the role of technology in textiles and clothing.
EXTERNAL TO THE CONSORTIUM
Jessica Graves from Sefleuria helps fashion & luxury companies using algorithms to grow sustainably. She addresses gaps between technological, social & environmental change efforts to accelerate internal cultural shifts through personalization & machine learning.
In this section, you will find the 10 projects realised by the 10 multidisciplinary and international student teams. Each output has been displayed in the form of images, videos and short descriptions.