OPEN EDUCATIONAL RESOURCES (OERs)

This section collects a selection of the educational materials provided to students during the learning experience activity. The propaedeutical theoretical contents shared during the three pilot courses have been released as OERs to encourage the knowledge exchange and flow of information among partners in the Fashion Tech sector.

Fashion-Tech Today

Authors: Livia Tenuta, Susanna Testa (Politecnico di Milano)

Duration: 41 minutes

Contents: An overview of the state of the art of the mapped definitions, sectors and topics of the Fashion-Tech through the presentation of best practice examples interconnected to main topics of future-forward fashion-tech applications

Learning outcomes:

  • Describe and define the main characteristics and roadmap of the Fashion Tech sector

Social Imaginaries of Emerging & Near Future Technology

Author: Douglas Atkinson (University of the Arts London - LCF)

Duration: 35 minutes

Contents: An exploration on how collective understandings of technology and futuristic design can shape the development of new products. Using the concept of Sociotechnical Imaginaries, the presentation introduces ways in which Social Scientists are engaging with design methods to explore people’s fears, hopes, desires and understandings in relation to emerging and near future technologies.

Learning outcomes:

  • Identify and evaluate individual and societal beliefs which shape the design and product development of emerging fashion technologies.

Defining Near Future Trends

Author: Ella Sharp Mitchel (University of the Arts London - LCF)

Duration: 40 minutes

Contents: A discussion on how we can identify and visualise societal behaviours to define critically near future trends enabling the generation of ideas for fashion tech products, processes or services through research.

Learning outcomes:

  • Demonstrate the ability to research, visualise and critically evaluate a societal trend providing the research basis for a ‘fashion tech’ product

Designing Far Future Scenarios

Author: Alexa Pollmann (University of the Arts London - LCF)

Duration: 32 minutes

Contents: An introduction on techniques and processes to envision future speculative design scenarios.

Learning outcomes:

  • Understand the purpose of designing future scenarios and speculative fictions to highlight technological impacts.
  • Be able to critique the now common use of avatars in relation to the far future applications it may find.

Design Methodology: intro to 3D modelling & prototyping of garments

Author: Marina Carulli (Politecnico di Milano)

Duration: 27 minutes

Contents: An overview of the design process in the fashion sector and of the most innovative ICT tools used to support it and the designer's role.

Learning outcomes:

  • Describe the most important steps of the design process in the fashion sector
  • Describe the most innovative ICT tools used to support the design process
  • Describe the designer's role in the new design process
  • Give examples of the different use of ICT tools used to support the design process
  • Propose a solution to better integrate ICT tools in the new design process

Measuring Product Experience: methods and tools

Authors: Youngjin Chae and Alice Buso (Delft University of Technology)

Duration: 32 minutes

Contents: An introduction to Smart Textile Products as an advanced material and interface between the user and the environment. Methods and tools for measuring product experience in smart clothing and wearables are explained in a 3 level approach of performance, wearability and sustainability.

Learning outcomes:

  • Explain how to take the user's perspective into account with a User-Centred Design approach
  • Relate comfort and wearability to Product experince
  • Identify three level of comfort in Smart Clothing
  • Distinguish the difference between Active Textile and E-Textiles, Smart Clothing and Wearables
  • Explain three main application of smart clothing system
  • Evaluate physiological, biometrical and emotional comfort in Smart Clothings

Sensors and Actuators for Application in Smart Textiles

Author: Kaspar Jansen (Delft University of Technology)

Duration: 19 minutes

Contents: An overview of simple, off-the-shelf sensors which can be used in smart textile projects as well as examples of how to connect them in an electronic circuit. The need and function of microcontroller boards is explained and links to DIY smart textile projects are provided.

Learning outcomes:

  • Explain the function of a microcontroller board
  • Select suitable sensors and actuators
  • Create a simple smart garment with sensor and actuator

4.0 Technologies at the Service of Circularity

Author: Alex Marquoin (ESTIA - École Supérieure Des Technologies Industrielles Avancées)

Duration: 28 minutes

Contents: An overview about circularity in the industry and its objectives in the textile industry (reduce time to market, increase traceability and transparency, reduce environmental impact) through a presentation of 4.0 technologies at the service of circularity.

Learning outcomes:

  • Analyse the advantages and disadvantages of the design
  • Inspect the different technologies of Industry 4.0
  • Rate the sustainability of the design
  • Argue the usefulness of each step of the design
  • Support their argument with data visualization
  • Prepare a report to explain the design
  • Synthesize their findings

SDG Operationalisation for Digital Fashion Value Chains

Author: Jonas Larsson (University of Borås)

Duration: 57 minutes

Contents: An introduction on SDG progression tool to operationalise SDG goals to decide on strategic areas for digital fashion value chains, their improvements and transformation.

Learning outcomes:

  • Describe SDG (Sustainable Development Goals) relevant in the context of textile industry
  • Describe SDG (Sustainable Development Goals) progression model
  • Explain digital tools/approaches in textile value chain to achieve SDGs

Perspectives on Digital Value Chain and Business Model Development

Author: Rudrajeet Pal (University of Borås)

Duration: 65 minutes

Contents: An explanation of digital fashion business model design and components to organise local production of digitised design through advanced manufacturing.

Learning outcomes:

  • Explain digital fashion business model design and components
  • Explain organization of local production of digitized design through advanced manufacturing

The Transition Towards a New Way of Combining Design and Production

Author: Cinzia D’Agostino (Pespow)

Duration: 44 minutes

Contents: An overview of opportunities and threats in the fashion system from the point of view of Pespow. The lecture focuses in particular on the introduction of 3D modeling in the fashion design system and the necessity to merge technologies with human capabilities.

Learning outcomes:

  • Gain insights on the digital transformation of fashion design inside a Company
  • Understand strengths, opportunities, weaknesses, and limitations of 3D modeling in the fashion design system

Revolutionising the Fashion Industry with Digital Technology

Author: Alex Erinle (Thrill Digital)

Duration: 9 minutes

Contents: An introduction to the design activities of Thrill Digital, focusing on the offered digital services of the Fashion-Tech start-up. The pitch will also provide a guide to bring a fashion-tech start-up idea to life.

Learning outcomes:

  • Gain insights about fashion-tech services based on digital and virtual design
  • Understand activities and problems of a fashion-tech start-up

Exploring 2D & 3D Digital Domains

Author: Enrico Cozzoni and Claudio Pucci (GradoZero Innovation)

Duration: 29 minutes

Contents: An introduction to techniques for the digital acquisition of physical materials or to the creation of digital native materials. The lecture will explain how to use these digital and digitalized materials into 3D modeling software for digital photorealistic renderings.

Learning outcomes:

  • Understand the 2D & 3D digital domains of fashion in terms of Materials digitalisation and additive production technologies
  • Ability to digitalise a material through mapping, texturing & rendering and to use them in professional renderings
  • Ability to use polygonal modelling and meshing to design wearable interfaces that can be realised by additive production technologies