fashion-tech interline - 
            THE VIRTUAL DIMENSION OF FASHION DESIGN

Module: Design Theory in Brief

Fashion-Tech Today

Livia Tenuta, Susanna Testa (POLIMI)

An overview of the state of the art of the mapped definitions, sectors and topics of the Fashion-Tech through the presentation of best practice examples interconnected to main topics of future-forward Fashion-Tech applications.

Learning Outcomes

  • Describe and define the main characteristics and roadmap of the Fashion-Tech sector.
41 MINUTES

The Transition Towards a New Way of Combining Design and Production

Cinzia D’Agostino (Pespow)

An overview of opportunities and threats in the fashion system from the point of view of Pespow. The lecture focuses in particular on the introduction of 3D modeling in the fashion design system and the necessity to merge technologies with human capabilities.

Learning Outcomes

  • Gain insights on the digital transformation of fashion design inside a Company.
  • Understand strengths, opportunities, weaknesses, and limitations of 3D modeling in the fashion design system.
44 MINUTES

Revolutionising the Fashion Industry with Digital Technology

Alex Erinle (Thrill Digital)

An introduction to the design activities of Thrill Digital, focusing on the offered digital services of the Fashion-Tech start-up. The pitch will also provide a guide to bring a Fashion-Tech start-up idea to life.

Learning Outcomes

  • Gain insights about Fashion-Tech services based on digital and virtual design.
  • Understand activities and problems of a Fashion-Tech start-up.
9 MINUTES

Defining Near Future Trends

Ella Sharp Mitchel (UAL-LCF)

A discussion on how we can identify and visualise societal behaviours to define critically near future trends enabling the generation of ideas for Fashion-Tech products, processes or services through research.

Learning Outcomes

  • Demonstrate the ability to research, visualise and critically evaluate a societal trend providing the research basis for a Fashion-Tech product.
40 MINUTES

Designing Far Future Scenarios

Alexa Pollmann (UAL-LCF)

An introduction on techniques and processes to envision future speculative design scenarios.

Learning Outcomes

  • Understand the purpose of designing future scenarios and speculative fictions to highlight technological impacts.
  • Be able to critique the now common use of avatars in relation to the far future applications it may find.
32 MINUTES

Social Imaginaries of Emerging & Near Future Technologies

Douglas Atkinson (UAL-LCF)

An exploration on how collective understandings of technology and futuristic design can shape the development of new products. Using the concept of Sociotechnical Imaginaries, the presentation introduces ways in which Social Scientists are engaging with design methods to explore people’s fears, hopes, desires and understandings in relation to emerging and near future technologies.

Learning Outcomes

  • Identify and evaluate individual and societal beliefs which shape the design and product development of emerging fashion technologies.
35 MINUTES

Module: Design METHODOLOGY

Design Methodology: an Introduction to 3D modelling & Virtual Prototyping of Garments

Marina Carulli (POLIMI)

An overview of the design process in the fashion sector and of the most innovative ICT tools used to support it and the designer's role.

Learning Outcomes

  • Describe the most important steps of the design process in the fashion sector.
  • Describe the most innovative ICT tools used to support the design process.
  • Describe the designer's role in the new design process.
  • Give examples of the different use of ICT tools used to support the design process.
  • Propose a solution to better integrate ICT tools in the new design process.
27 MINUTES

Measuring Product Experience:
Methods and Tools

Youngjin Chae, Alice Buso (TUD)

An introduction to Smart Textile Products as an advanced material and interface between the user and the environment. Methods and tools for measuring product experience in smart clothing and wearables are explained in a 3 level approach of performance, wearability and sustainability.

Learning Outcomes

  • Explain how to take the user's perspective into account with a User-Centred Design approach.
  • Relate comfort and wearability to Product experience.
  • Identify three level of comfort in Smart Clothing.
  • Distinguish the difference between Active Textile and E-Textiles, Smart Clothing and Wearables.
32 MINUTES

Module: materials & sensors

Sensors and Actuators for Application in Smart Textiles

Kaspar Jansen (TUD)

AAn overview of simple, off-the-shelf sensors which can be used in smart textile projects as well as examples of how to connect them in an electronic circuit. The need and function of microcontroller boards is explained and links to DIY smart textile projects are provided.

Learning Outcomes

  • Explain the function of a microcontroller board.
  • Select suitable sensors and actuators.
  • Create a simple smart garment with sensor and actuator.
19 MINUTES

Exploring 2D & 3D Digital Domains

Enrico Cozzoni and Claudio Pucci (GZI)

An introduction to techniques for the digital acquisition of physical materials or to the creation of digital native materials. The lecture will explain how to use these digital and digitalized materials into 3D modeling software for digital photorealistic renderings.

Learning Outcomes

  • Understand the 2D & 3D digital domains of fashion in terms of Materials digitalisation and additive production technologies.
  • Digitalise a material through mapping, texturing & rendering and to use them in professional renderings.
  • Use polygonal modelling and meshing to design wearable interfaces that can be realised by additive production technologies.
29 MINUTES

Advanced Technologies and Manufacturing

4.0 Technologies at the Service of Circularity

Alex Marquoin (ESTIA)

An overview about circularity in the industry and its objectives in the textile industry (reduce time to market, increase traceability and transparency, reduce environmental impact) through a presentation of 4.0 technologies at the service of circularity.

Learning Outcomes

  • Analyse the advantages and disadvantages of the design.
  • Inspect the different technologies of Industry 4.0.
  • Rate the sustainability of the design.
  • Argue the usefulness of each step of the design.
  • Support an argument with data visualization.
  • Prepare a report to explain the design.
  • Synthesize findings.
28 MINUTES

BUSINESS MANAGEMENT

SDG Operationalisation for
Digital Fashion Value Chains

Jonas Larsson (HB)

An introduction on SDGs (Sustainable Development Goals) progression tool to operationalise SDG goals to decide on strategic areas for digital fashion value chains, their improvements and transformation.

Learning Outcomes

  • Describe SDGs relevant in the context of textile industry.
  • Describe SDGs progression model.
  • Explain digital tools/approaches in textile value chain to achieve SDGs.
57 MINUTES

Perspectives on Digital Fashion Value Chain
and Business Model Development

Rudrajeet Pal (HB)

An explanation of digital fashion business model design and components to organise local production of digitised design through advanced manufacturing.

Learning Outcomes

  • Explain digital fashion business model design and components.
  • Explain organization of local production of digitized design through advanced manufacturing.
65 MINUTES