LOW-TECH PROTOTYPING FOR HIGH-TECH DESIGNS

Douglas Atkinson (UAL-LCF)

In this lecture three types of low tech methods for developing an interaction design concept are discussed. First, Storyboarding and Wireframing as methods which use drawing to explore the stages of an interaction in detail; second Paper Prototyping and rapid prototyping as methods which use simple mock-ups of an interactive experience; and finally Bodystorming, a method using acting and physical props to re-create the situated and embodied experience of an interaction.
 

Learning Outcomes
 

  • Select appropriate interaction and UX methods to conduct rigorous primary research into everyday behaviours and interactions.
27 MINUTES  clock-icon

SENSORS AND ACTUATORS FOR APPLICATION IN SMART TEXTILES

Kaspar Jansen (TUD)

An overview of simple, off-the-shelf sensors which can be used in smart textile projects as well as examples of how to connect them in an electronic circuit. The need and function of microcontroller boards is explained and links to DIY smart textile projects are provided.
 

Learning Outcomes
 

  • Explain the function of a microcontroller board.
  • Select suitable sensors and actuators.
  • Create a simple smart garment with sensor and actuator.
19 MINUTES  clock-icon

CAPTURING BODY DATA

Douglas Atkinson (UAL-LCF)

This lecture gives an overview of on-body sensors, including biosensing technologies. Discussing the ways other kinds of personal information (for example emotional states) can be revealed when linking body data to other commonly captured information. The lecture then explores contactless methods to capture similar information using computer vision, questioning which use cases are still appropriate for body-based wearable sensors.
 

Learning Outcomes
 

  • Recognise key issues related to data ethics when designing digital systems and products.
37 MINUTES  clock-icon

DESIGN METHODOLOGY: AN INTRODUCTION TO 3D MODELLING & VIRTUAL PROTOTYPING OF GARMENTS

Marina Carulli (POLIMI)

An overview of the design process in the fashion sector and of the most innovative ICT tools used to support it and the designer's role.
 

Learning Outcomes
 

  • Describe the most important steps of the design process in the fashion sector.
  • Describe the most innovative ICT tools used to support the design process.
  • Describe the designer's role in the new design process.
  • Give examples of the different use of ICT tools used to support the design process.
  • Propose a solution to better integrate ICT tools in the new design process.
27 MINUTES  clock-icon

THE TRANSITION TOWARDS A NEW WAY OF COMBINING DESIGN AND PRODUCTION

Cinzia D’Agostino (Pespow)

An overview of opportunities and threats in the fashion system from the point of view of Pespow. The lecture focuses in particular on the introduction of 3D modeling in the fashion design system and the necessity to merge technologies with human capabilities.
 

Learning Outcomes
 

  • Gain insights on the digital transformation of fashion design inside a Company.
  • Understand strengths, opportunities, weaknesses, and limitations of 3D modeling in the fashion design system.
44 MINUTES  clock-icon

EXPLORING 2D & 3D DIGITAL DOMAINS

Enrico Cozzoni and Claudio Pucci (GZI)

An introduction to techniques for the digital acquisition of physical materials or to the creation of digital native materials. The lecture will explain how to use these digital and digitalized materials into 3D modeling software for digital photorealistic renderings.
 

Learning Outcomes
 

  • Understand the 2D & 3D digital domains of fashion in terms of Materials digitalisation and additive production technologies.
  • Digitalise a material through mapping, texturing & rendering and to use them in professional renderings.
  • Use polygonal modelling and meshing to design wearable interfaces that can be realised by additive production technologies.
29 MINUTES  clock-icon